175 votes, 59 comments. (Do you really want to hurt me!? It fits the QQ armor theme. Plus jump pack troops can carry c4. Doesn't matter if it's a SMG, Carbine, AR or LMG. Grenade. I've been calling for SOE to take a closer look at the balance of bolt action rifles particularly with regards to nanoweave armor SINCE APRIL, which had been causing head shots to be blocked from ridiculous ranges (worst case was 30m with a suppressed bolt driver/m77b/xm98 against a NW5 target). I think you're over-representing the capability of the hardware. Nano-cloak takes a bit more familiarity with the class IMO to use better. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. laying around or you work with a well coordinated squad that will. It adds damage resistance to small arms for your torso, arms and legs. New nanoweave effect on snipers didn't change in the slightest. 0x and most people have nanoweave armor on and that one blocks 0. . Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. It really depends on which type of attack you are most likely to experience but I find nanoweave more useful as I am most often in or near the front line of an infantry fight in or around bases and you get some warning of things. Buy the Night Vision scope for your Orion. You have a kick *** starter gun, the Orion. This effect only protects against small arms damage, not explosives. My suggestion? Remove it and refund the points. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. NO armor requires skill to wear. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. Ex 3. #3. PlanetSide 2 Forums. It's about not being disadvantaged. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. Because new players die mostly to explosions. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). I'm trying to figure out what is the best loadout. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. If you really need to know: Heavy: The MSWR. Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. #10. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jun 28, 2018. Grenade bando and nanoweave are interchangeable in my experience. Engie + ASC + Aux shield + Bionocs + Survivalist = 6s downtime. You still need to hit the target. Planetside 2 - Quick Tips 5 Heavy Assault. Medkits. But for starters i would recommend some levels of Flak armour. PlanetSide 2 Forums. Nanoweave Armor. Heavy Assaults' motto is longevity and versatility. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Suit slot: add Reinforced Helmet = 25% headshot resistance. But instead of removing nanoweave I'd suggest to add other options: 1. The shield can absorb. Assists are awarded when you hurt a target, but is ultimately killed by someone else. No longer reduces movement speed. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. WarmasterRaptor. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. Frightning89. HA with resist shield already doesn't use nanoweave. I did not notice what his work is. Regarding shields, it really depends on your playstyle. If you haven't, be sure to grab nanoweave armor ASAP. So, I've really taken a liking to the heavy assault class. Anti-personnel mines are great. . Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. Pielord Sep 23, 2018 @ 4:11pm. You either use nanoweave or you are gimped. 0. You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). All the details found below. 9 * 0. Nanoweave Armor 2 Health +12. For cloak module, Hunter Cloak is personally the safest to use. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. No longer reduces movement speed. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. I just started to get into long range sniping in PlanetSide 2. The shield remains active for up to 15 seconds, based on the rank of the ability. I use revive grenades (find them more useful than frag grenades in most situations). Upgrade your nanoweave armor as well. 186 votes, 140 comments. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. Nanoweave Armor, AP mines and ammo pack upgrades if you are going to stick with Engineer. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 14. Personally I run nanoweave with the default nanite mesh generator (which absorbs fall damage as well). I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. default sidearm, nanowave armor, assimilate, and critical chain. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. 4. to even the odds? 2. Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. PlanetSide 2 Forums. 9 bullets to Kill 2. Nanoweave armor is good against anti-personnel weapons. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. Nanoweave Armor is a certification for all classes except. PlanetSide 2 Forums. Nanoweave Armor will be your best friend because of its resists. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. Unlock and use your Medical kits as often as possible. Nanoweave does not protect against headshots at all. shield)Nanoweave Armor provides 20% resistance to non-headshot damage of most bullet-type weapons. No longer reduces movement speed. 3-4 levels of Flak Armor (suit)UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. SomeRandomTrSoldier Planetside 2 Nanites. #1. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. With nano, you will have 625 hp and 625 effective shields, for a. CryptoIf my calculations are correct , then Nanoweave armor favored weapon with a smaller dmg Nanoweave armor LV5 increases the amount of small arms resistance for 20 %, Then we get the following Orion VS54 vs NC6 Gauss Saw : 1. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. Page 3 of 3 < Prev 1 2 3. Passively receive 20% small arms resistance. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. absolutely correct statements. Great for holding an area or. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. lawn gnome. PlanetSide 2. If I were to run resist shield, I'd get shield capacitor as others have mentioned. Nanoweave armor protects (adds resistance) to the users regen shield. 5% Rank 4 - 150 certs: 15% Rank 5 - 1000 certs: 20% Reminder: all classes except for Max and Infiltrator have 500 HP and 500 shields (infiltrators have 400 shields), for a total of 1000. I have a level five nanoweave armor and it feels like im getting killed just as much as nanoweave level four armor. 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. 1 or 2 points of damage is very easily covered. Spawn Beacon for Squad Leader. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. Meshblorg Is it NanoWeave or Shield for protection against small arms fire, bullets. Nanoweave effectively gives you 30-50% more time in almost every gun fight. Let's imagine two players of equal skill. If you really need to know: Heavy: The MSWR. After the nanoweave nerf flack armor is the best suit equipment to pick. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. The HP bonus from fully upgraded Nanoweave. Here's the graph. But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. I use the emperor with laser, but I feel any of. If I didn't. All Discussions. 2) The table called "objective value of nanoweave", forget about it for now. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. I don't even A2G farm, I just know a bad idea when I see it. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). it feels like it's trying to combine symbiote and response jacket. = All very similar, having either 4 or 5 shell tube magazines and capable of killing someone with nanoweave armor in 1 shot if all pellets hit at close range. Get 1x scope first, then few cheap ranks of Nanoweave armor. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event. It will always amount to one extra round <@10m regardless of rank, but on top of the AoE regen, a medic might be able to pull off an additional round of life. Skip the last level on everything. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Equipped the rangefinder implant out of. These 3 factions/empires are The Vanu Sovereignty, The New Conglomerate and The Terran Republic. No. Most players you come up against will have higher than nanoweave 1 or 2 so in a 5050 fight you're going to lose more often than not. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. DireIts all about Nanoweave armor epidemic usage , and in some case nanoweave combine with , resist shield on HA , Almost all the weapons have a pretty fair ttk across the board when you test those on dummy on Vr or agains real players with vanilla armor , so why is the weapons seams to be off many times ?so ive been working on my vs light assault and im stuck on what gun and suit to use any suggestions?PlanetSide 2. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. About. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Small arms= air, sunlight, someone giveing you suprise butt-sex. For your Infiltator : unlock recon darts and spam them in. PlanetSide 2 Forums. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. Gm 3 full armor compared to other native 500 supports. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. Yuki10. The recent change to Nanoweave armor's functionality was to address exactly that issue. While equipped, Nanoweave Armor reduces damage taken to the body from. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. nanoweave does not add raw hit points anymore. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. I suggest to rework most suit so they really be sidegrade when compared to nanoweave or flak armor. 2. Medic: The TAR or the Cyclone TRV. MAX OUT the heal tool, it's one of the best investments in the game. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Planetside 2 has 3 factions/empires which has its own traits. 186 votes, 140 comments. The shield can absorb up to 450 damage from any source, based. A lot. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Most effective/fun class for a below average player?. PlanetSide 2. The Nano-Armor Kit is a tool available to the Engineer. (Do you really want to hurt me!? It fits the QQ armor theme. Nanoweave needs to be removed. Though the exact "real" EHP over the duration of an engagement with NMG is hard to nail down due to how it decays. PlanetSide 2 Forums. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. It doesn't make a massive. so with flak armor and response jacket if they stacked it would be like for example: decimator: 975 damage > 50% resist via response jacket > 487. Ammo belt's little reload buff is a huge boon on both heavy assault and light assault, especially with longer reload time guns. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. Due to the size and chaotic nature of combats. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. 3. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. The standard cost of MAX's will remain 450 Nanites, but can be reduced to 360 Nanites through A. PlanetSide 2 Forums. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. But what does it mean for. Get the first two ranks of Nanoweave armor. Cost: 50 certs. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. Should Nanoweave and Fire Suppression get removed? Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Oct 2, 2017. But instead of removing nanoweave I'd suggest to add other options: 1. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. If you have flak armour at full then you can take 133 explosive damage before you die. Carapace implant. PlanetSide 2. A flat HP increase is not something that should be in this game. In other words, it increases the potency of health and shields by 25%. Confirmed by in-game. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jul 9, 2018. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. . At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. As it stands body shots deal 0. It's…Aug 27, 2015 @ 10:51pm. 11 votes, 95 comments. Rumor of their presence has become synonymous with unease and paranoia,. Step 3: Profit. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. After the nanoweave nerf flack armor is the best suit equipment to. Resist offers a maximum of 400 extra effective health, including when shot in the head but at the cost of losing the 20% damage resistance of nanoweave for torso/leg shots. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. “ Nanoweave doesn't need to be removed, just brought back to where it was to make the other suit slots more viable options. That being said, you have a lot of options to choose from. CryptoYou're not aiming for the head. in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. With nanoweave armor going to be removed (don't say it is only being changed, 99% of the reason it is used is being removed) the survivability of every single class (except maxes) will be reduced greatly, with one exception, HA with resist shield. All HA shields are not effected by nanoweave armor or flak armor. This does not stack with Nanoweave Armor. 4,It is forbidden to carry nanoweave armor with heavy default. 4x) optic on it. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. You will switch to the resist shield when you get a bit more used to the mechanics. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. And so the obvious downside to what is basically 2 implants in 1 has to be big. PlanetSide 2 Forums. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. Also in general do NOT invest in new weapons until much higher battle rank. The Medical Kit is a utility slot consumable available to all non-MAX infantry classes. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. 2. There's not much you can do other than improve your aim and. and removed the only reason why Infiltrators actually took a shine. 2) It makes the 'killability' at range of new players, compared to the people who've played a day or two and figured it out, pronuced. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. Have you considered putting on Nanoweave yourself? You know. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. Nanoweave Armor. When activated, the Nano-Armor cloaking device cloaks the. . Nanoweave Armor 2 Health +12. But then there was the engineer. 186 votes, 140 comments. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. But this downside makes it way too situational. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. It is unlocked and upgraded using Certification Points. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Youre bound to hit sth. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Its a big brain pick. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. Grenade that cost 25/50/75 nanite will be restocked every 30/60/90 sec, provided nanite are available. CORRECTIONS! Keep your annotations on! There. Flak armor is really only useful for engineers. Page 1 of 2 1 2 Next > Vulpecula07. Theoretically, it's something like 2000 max for a NW+NMG. Se avete domande o dubbi lasciate pure un commento e se avete trovato utile la guida votatela. You won't benefit from Nano Armor when. Works with Flak Armor and Nanoweave Armor (they reduce incoming damage before it is absorbed by NMG. Normally I prefer flak armor. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. UberNoob1337101. Flak armor is also very much worth it considering you will generally be on the edge of explosions constantly. Infiltrators have 400 shields instead of 500, unless you use Nano-armor cloaking. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. Nanoweave Armor #2 - contains two tables: 1) the table with BTKs at different ranges. Unlike weapons, Suit Slots need to be unlocked individually for each class. So headshots is a must most of the time. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. 5 sec reduction in shield regen time? or 20% extra HP. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. When equipped, the player holds the C-4's detonator, rather than the bricks themselves. Cost: 11 certs. 86K subscribers in the Planetside community. Nanoweave armor for the 20% small arms dmg resistance medical kit On the infiltrator nano cloak for the extra 100 shield. military1428 Oct 9, 2014 @ 5:58pm. Fiberweave armor adds resistance to the health. Nanoweave just helps with people. TLDR: Adrenaline shield, Nanoweave, MSR-W when solo. If you have extra certs. Di seguito cercherò di spiegare Planetside 2 in tutti i suoi aspetti. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. However, it does take a lot to learn how to manage the shorter duration and long recharge. 3,Assimilate 5 reduces shield by 100. It kills everything efficiently. 5 damage > flak armor resist 50% > 243. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. PlanetSide 2. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. The C4 and other protection should still apply though. That being said. Medic: The TAR or the Cyclone TRV. Covert Drop Implant. 4x) optic on it. NO N. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. See moreNanoweave Armor. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. I am really happy about this. I think OP has forgot that NWA and RS don't stack. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. Always Adrenaline Shield and Nanoweave Armor. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. I prefer a close quarters weapon like the TAR (hipfire assault rifle) or the Hailstorm (60 ammo SMG), but the NS-11 is good too. PlanetSide 2 Forums. (Planetside 2 Gameplay Commentary Guide) Introduction To Heavy Assault Class / OLD. If you play smart, you can survive for a very long time. Rank 1-2 nanoweave immediately with your first certs, great return on investment. Lasers and Infravision implant or on the scopes. Nanoweave armor was nerfed hard. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. Level 5 reduces anti-materiel rifles by 20%. Then finish off with the flare gun. I am running nanoweave armor 5 and the default heavy shield at level 3. Assuming, of course, the next instance of damage you take is a small arms (etc. Medical Kits will unlock for all non-MAX classes simultaneously, similar to Restoration Kits, as will all upgrades. 86K subscribers in the Planetside community. It is auto-granted at rank 1, and upgraded using Certification Points. Introduction PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. For room clearing, conc. You can solo almost anything in the game, vehicles included, with these. Tommyp2006 , Nov 4, 2014. 8= 11. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Advanced Shield or Nanoweave Armor. Why? Because Nanoweave plus Nanomesh plus auxiliary shield all stack to create a monstrous 1800 hitpoints, Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. It seems to stack with the Regen implant. This damage reduction multiplicateively stacks with Nanoweave Armor. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". It is unlocked and upgraded using Certification Points. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. 5 KD and rarely get caught. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. @planetside2. 7 times faster TTK with headshots than bodyshots for the 143 damage model when you are within max damage. 1. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. the 2. I use nanoweave on both. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. 1. 5. pw) ”PlanetSide 2 Forums. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs.